Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

The Wizards - Shadows and Atmospheric Scattering

Loading...

Sign in or sign up now!
571 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 2, 2009

First implementation of Cascaded Shadow Mapping. Shadows are cast on objects and terrain. The sky is rendered using an Atmospheric Scattering algorithm (Mie/Rayleigh). The terrain uses Geomipmapping as LOD algorithm. (no normal map yet so there are some glitches).

Visit http://www.thewizards.be for more info.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more