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Blender City Generator Street Networks

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Uploaded by on May 19, 2009

Create 3D cities in a single click with Suicidator City Generator, a free Python script for Blender. Learn more and get it at http://arnaud.ile.nc/sce/

This time I'm taking care of streets. Only the raster is generated at the moment.

They're not easy to deal with, but with a bit of ingeniosity, it's possible to obtain realistic looking street networks.

This is of course a never-ending work in progress, and shall be improved.

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Uploader Comments (PiiichanPictures)

  • is it possible to program cars and humans to go down the streets and the building actually lokking hd?

  • @RussiaT9

    In the next version of my city generator yes.

    Coming soon in October!

  • I'm working on my own version of this but I am having trouble getting realistic results. Do you happen to know the parameters you were using for this test?

  • @wivy1

    What do you mean by your "own version"?

    The parameters for this video were the default I guess.

    Simply change the parameters, and see what they do by regenerating the network.

  • great work!

    I'm wondering... what approach are you using to create this? I read somewhere that context-sensitive l-systems are a way of creating realistic city-roadmaps... I'm wondering if you're using that in python to get this done. Any chance you'll post the script somewhere?

  • Yeah, I was also reading this paper by Pascal Muller, and meditating on it.

    I know L-Systems, but I have no idea what self-sensitive L-Systems are, so I used my own method to generate those street networks.

    I will definitely release the script, but when it will look more like a finished product. For now, it is mostly a GUI-less bunch of python methods and classes.

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All Comments (10)

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  • awsome!

  • Your site seems to be down, but this is VERY awesome.

  • this is sweeet :) im soo getting this.

    and to think, i was just about to make a city of my own. lol. guess its been done for me. keep on building cities mate.:)

  • I'm working on generating buildings that would fit in there at the moment. I have many ideas, but not so much time available...

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