This is for FER, demonstrating how his ice-spike model came out.
It's a lil screwy because it's client-side (it'd be WAY too intensive to spawn this many models server side)... I had to add a new script function to control the animation sequence of client side models... But I also discovered I can't read the exact frame the model is on (game.tempent.frame returns gunk when used on models). I figured I could store the time of the tempent's creation under fuserX, and then "guess" how long the anim was going to take, then use the tempent's update function to switch anims once the game.time had exceded the projected time needed. Tis not perfect, but it works alright.
The server side scanning is a bit broken on that still, obviously. I'll work that out... This is like one of a dozen tricks this bastard has.
Keep up the good work.
even if I can't come and play anymore you guys have my full support.
(this is altair)
HUNkdu10 2 years ago
Looks great.
Maybe if you want to spawn less models, you could make it so the stakes go up and down while chasing a player, or makes so blue steam comes from the place one group of stakes will appear
dardacc 3 years ago