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Source SDK: Tutorial - Resupply lockers and spawn rooms

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Uploaded by on Aug 6, 2009

I got two request to make this, so here it is. You can learn how to set up spawn rooms and resupply lockers for TF2.

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Howto & Style

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Standard YouTube License

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Uploader Comments (MikeTheFailboat)

  • At 4:28 what did you say or type in the box thing?

  • @TheZquiteGuys info_player_teamspawn

    

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All Comments (25)

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  • thank you, very helpful

  • Thanks :)

  • @Chekkogrnteam You need to create a brush(with the trigger texture), then you have to select the block and press ctrl+t, that ties that brush as a brush-entity, this should open a properties window, where you can set it to a func_regenerate.

  • @MikeTheFailboat Where is the brush entity?

  • @MikeTheFailboat I was supposed to say "and not just trying to use the entity tool?"

  • @Chekkogrnteam Are you sure you're making the brush a brush-entity and not just trying to use the entity? You need to create the trigger brush, then press Ctrl+t(I think, I haven't mapped in a while!) to make it a brush-entity.

  • I can't find func_regenerate :/.

  • has anyone else had a bug when you create a brush entity but when you deselect and reselect it turns back into default brush or a func_detail? its really annoying when yoour trying to copy doors and you have to do the whole thing all over again or if theres something wrong your forced to remake it

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