Source SDK: Tutorial - Resupply lockers and spawn rooms
Uploader Comments (MikeTheFailboat)
All Comments (25)
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thank you, very helpful
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Thanks :)
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@Chekkogrnteam You need to create a brush(with the trigger texture), then you have to select the block and press ctrl+t, that ties that brush as a brush-entity, this should open a properties window, where you can set it to a func_regenerate.
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@MikeTheFailboat Where is the brush entity?
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@MikeTheFailboat I was supposed to say "and not just trying to use the entity tool?"
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@Chekkogrnteam Are you sure you're making the brush a brush-entity and not just trying to use the entity? You need to create the trigger brush, then press Ctrl+t(I think, I haven't mapped in a while!) to make it a brush-entity.
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I can't find func_regenerate :/.
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has anyone else had a bug when you create a brush entity but when you deselect and reselect it turns back into default brush or a func_detail? its really annoying when yoour trying to copy doors and you have to do the whole thing all over again or if theres something wrong your forced to remake it
At 4:28 what did you say or type in the box thing?
TheZquiteGuys 4 months ago
@TheZquiteGuys info_player_teamspawn
MikeTheFailboat 4 months ago