Physicasia
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All Comments (4)
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that is epic :)
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We had a little side program besides the main "game" that allowed just clicking to define the points of the objects.
Once the points had been defined, the data was saved to a text file :) so from there it was pretty much copy-paste to make it work.
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What about the structures of the level? did you use sf::Polygon to manually write out the coords?
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How easy/hard was it to get Box2D and SFML playing nicely with each other?
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Actually that part was quite straightforward, Implementing OpenCV on the other hand was time consuming.
SFML is really easy to use due to the object oriented design.
anonymtbrev 2 years ago