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XNA ShackRPG Progress Video

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Uploaded by on Jun 20, 2008

This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu system that lets you navigate though your inventory, quests, spells, and look at your character sheet while not loosing focus on the game world.

In the equip field of the game menu, it shows your currently equipped item for the slot you're currently looking at, as well as the highlighted item so you can compare the two items and see which is best for your character.

The battle system is taking form, and it uses a sort of combo between button mashing and RPG stats. Each weapon has a range, damage, and delay. The weapons currently in game have a delay of around 40, which gives a few seconds between attack, but with a delay of 8 for example, you can rip through an enemy in seconds!

Code will be updated after the game menu is complete

- ShackRPG is a personal project of mine to help aid in learning how to program and the fundamentals of game programming. I've been programming around 6 months now, and enjoying every moment of it. Blog is located at:
http://craiggiles.wordpress.com

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Gaming

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Standard YouTube License

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Uploader Comments (zettik)

  • I've been teaching myself how to program for a while, games programming for a little less... I kinda lost track but its been under a year. I've been extremely dedicated though, spending countless hours researching, reading, practicing, trying new things, and putting together some code.. and when I say countless, i mean upwards of 8 hours a day on my days off :) Thanks for the comment man, you have some amazing blender stuff in your vids!

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  • That's nice, I've started my own RPG but not got very far yet, my combat system is very basic.

  • i also need that combat engine - the one form rpg kit sucks :)

  • this is amazing! how long have you been programing?

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