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Editor - Blitz3D

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Uploaded by on Dec 1, 2008

A simple world editor... made in 2 days.

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Uploader Comments (juse4pro)

  • Hey I noticed that u can remove the objects u placed. Does that mean that u didnt use addmesh() in the code. Im working on a editor for a indie game right now and Im pretty much done but I dont have any undo function =P Tell me ur secret ;) or at least a tip.

  • @Farenzil In this version, every section of the whole map is a single entity. Every entity is saved a a type (with origin x-y-z-position). When there is any entity at the picked x-y-z block and you press 'delete' only this entity I removed. So there is no 'undo'-function as well ;)

  • @juse4pro Doesnt that make a limit of how many models you can have or does it make it unlimited? So if you where to save all the information of each type u'll had to to it thru a

    if keyhit(2)

    For map.entity = each entity

    ;save code here

    next

    endif

  • @Farenzil That's the way I did it ;)

  • @juse4pro And one more thing Im wondering. Did u do a automatic loader for the models? And how did u hide the models without doing a manual programing for a each id of the model? Did u rotate thru an array connected to the types?

  • @Farenzil I loaded every model-file in the model-directory... Then I have copied them with CopyEntity (I was 14 years old :D, because this is not very effective). I'm not hiding any model in the world ;D

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All Comments (105)

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  • @juse4pro Ah ok. I use copymesh and hide every model and call the with a

    If Handle(load)= number#

    ;load.loadentity = First loadentity

    ShowEntity load\ent

    in a for load.loadentity = each load then I copy that type to another type. each file I load is a type. Checking speficic letters in the file like 3ds and b3d

  • @juse4pro how did u cyckle thru the objects? Did u store the types in an array?

  • @juse4pro Oh and did u use positionmesh or positionentity? I guess u used copymesh for each type.

  • @Affje800 You are right... I also used that cool tool... but it crashed very often.. : /

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