Ira Krakow's Halloween Mask Using Bezier Curves Blender 2.49b Tutorial

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Uploaded by on Sep 30, 2009

Discuss this video at http://forum.irakrakow.com and network with other Blender 3D users.


Read the text of this video at http://blender3dvideos.blogspot.com

This video demonstrates how to create a Halloween mask using Bezier curves and Bezier circles in Blender 2.49b.

Modeling with curves is a powerful Blender features. Few objects in life are pure straight lines. Life continues to throw curves at us. As an example, we're going to make a Halloween mask with Bezier curves.

Blender itself uses Bezier curves extensively. The curves in the IPO window, as an example, are Bezier curves. So if you're going to be animating your scene, you can do a lot more if you understand how to manipulate Bezier curves. There are also some great modeling tools, such as loft modeling and beveling, which rely on Bezier curves. Knowing how to deal with Bezier curves is a fundamental Blender skill.

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Uploader Comments (irakrakow)

  • how would you make an object move in a cirlce around an object? im new to blender and i really need some help on that.

  • @11tyleragent11 In the Curves and Surfaces panel, from F9 (Edit buttons), look at the CurvePath (makes the curve a path), CurveFollow (let the curve follow another curve), and PathLen (the length of the curve path). Also, ask on my Blender 3D forum for a more detailed answer.

  • This functionality works in Blender 2.4x as well. I used 2.5 just so people can get a feel for the new user interface.

  • I'm glad you enjoyed it.

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  • I am trying to curve model in 2.5 with Bezier curves. I can't get them to change to a mesh, show up outside of orthographic mode, or respond to any type of normal blender operations.

  • Good tutorial

  • Umm I have a problem. When I add a curver i don't get those controller lines at the ends like you do. Why?

  • great tutorial man

  • When you see software versions, "a" means "alpha," traditionally an in-house development version of the software. "b" meant "beta," a more refined test version with theoretically no major bugs. The difference? Alpha versions may contain showstopping bugs. Betas should be refined enough to not include any catastrophic bugs.

    At any rate, the Blender Foundation is trying to tell you that you're not using the final version of the software, although it may very well be 100% usable and bug free.

  • great video, this will make curved objects so much easier. Thank you.

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