Let's Play Defense Grid: The Awakening (part 18)

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Uploaded by on May 7, 2011

A very exposed level, so to speak. Before any towers are built, the path to the nexus is extremely short and creating a long path is very important. I still manage to lose half the cores...
Next part: http://www.youtube.com/watch?v=aK9UcHqTQjk

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  • @TheDanzinger If you're suggesting I'm the latter, I am not. I am neither. :p

  • American Lets Play: DIE U FUCKIN HORSESHIT U BETTER BURN IN HELL WHILE I FUCK YOUR MOTHA!

    Great Britain Lets Play: Oh sorry for that Mr. Alien, hope you wont be angry with me Sir!

    :D

  • @Pastshelfdate Yeah, I should have been more attentive really. And my tower placement was simply not very good... Still glad you've enjoyed it! Thanks for the comment!

  • 13:02 Wow, this is the most trouble you’ve had yet, and you did such a great job of building the maze (other than that one redundant temporal tower in a corner, with only a 90° useful arc). I think this level was very tough, and it forced you to build out the maze on the fly. So maybe some of your towers had to be placed in less than ideal spots, to have something there in time. As always, it’s fun to watch and listen.

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