Procedural World Generation WIP (Textures)

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Uploaded by on Nov 5, 2011

Flying through a randomly generated world to show the current stage of my procedural world generation system. This video shows textures placed based on slope, one of the many features my procedural generation system will provide for Unity developers.

Music: Nothern Skys by C-Storm (http://www.newgrounds.com/audio/listen/419130)

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  • @chebob2009

    Thanks for the kind words, the shader is just using simple normal mapping. nothing special. You should check out my GaiaGen video for the latest update. I've taken a break from this project and hope to pick it up again after the holidays.

  • Very nice. Surprisingly few views! The grass texture looks a bit too tiled in places but great in general. Can I ask if that's just regular normal mapping for the grass or some kind of custom grass shader? It looks good!

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