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Street Fighter Alpha 3: V-Ryu's Alternate Infinite Combo

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Uploaded by on May 12, 2006

An alternative set-up for Ryu's infinite in SFA3. The combo used to stun the opponent at the start is: jumping Fierce, close standing Fierce, Roundhouse Tatsumaki Senpuu Kyaku. The opponent is able to be juggled because of a variation of crouch cancelling: crouch cancel-walk. Also note that Classic-ism characters are not immune to crouch cancels or 'true' juggle combos.
Crouch cancel walking involves cancelling a character's animation as they land from a jump by tapping down and then quickly holding forward on the controller. For more information on crouch cancelling, direct your browser to: http://web.archive.org/web/20010306001105/http://www.shoryuken.com/features/s...

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  • likes, 6 dislikes

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Uploader Comments (Alivein85)

  • So what's stopping you from doing this at a tournament or whatever?

  • Since this is allowed in tournaments, the two opposing factors - the opponent's wariness and the Ryu player's ability to implement - would be the main obstacle.

  • how is this alternate? 0_o

    glitch is still on ps2.

    glitch needs to be fixed.

  • If you read the description, you'll know that "alternate" refers to the way the infinite is set up. The regular method of setting up the combo is usually through a mid-air counter hit or a VC1 shadow-hit method.

  • ken24life: In case you had not noticed, the character being juggled is in Classical mode where they are unable to perform a 'tech hit'. And if you had read the information in the link that was posted, you would know that the combo is inescapable.

Top Comments

  • LET THAT MOTHERFUCKER BURN

  • man the scrubbage in the comments here is off the charts

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All Comments (45)

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  • can't the opponent press all 3 punches and jump down?

  • You got everything except the uppercut at the end.

  • people on 2df do that sometimes

  • He's on fire.

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