http://zantheinvisible.blogspot.com/
This prototype demostrates a flocking algorithm I have been working on, applicable in video games, specifically RTS games.
Inspired by grouped unit movement behaviour in Starcraft II Beta, I want to recreate similar behaviours based on my knowledge in flocking. However, the current algorithm still lacks obstacle avoidance.
Music:
"Mie de piscine" by Morusque
Nice :-)
GCGGAMES 1 year ago