My license project for the 4th year of university of automatic and applied computer informatics.
*This is my first game programmed using Microsoft Visual C# & Microsoft XNA Framework 3.1
*Character is designed and modeled by me using Autodesk 3ds Max 2009.
*The building is created by me using Autocad 2011 from some planes received from some architect(unfortunately the planes were not compatible with Autodesk Autocad so I had to redraw the planes :P )
*In this game I implemented my own collision detection based on the plane equation & the distance formula between too vertices.
*I also tried to make a fast and simple Bloom Effect.
*Also implemented a fully customizable character. The application remembers the users customized character.
Total Time spend on the project - 3 months in which:
1.Learning C# & XNA framework took me 3 months.
2.Modeling, texturing, rigging, animating the character took me 1 week
3.Redrawing the planes of the building took me 3 days.
4.Rising the building in 3D using Autocad took me 1 day.
I learned XNA, 3dsMax, Photoshop all alone thx to the internet.
Special thx to a grate C++ teacher I had :)
Wow... this is really neat. I like the character's walking animation and the menu design and customization. Keep up the good work. :)
jdawgg25 2 months ago
@jdawgg25 glad you like it , thank you :)
tirionsaikano2006 1 month ago
omg this girls funny look at those legs(positive)this wasnt bad anyway i cant create any yet which modelling sotware did you use
200cyprian 3 months ago
@200cyprian 3DS MAx 2009
tirionsaikano2006 1 month ago
aaround 141 downwards was she walking haha that was funny what was she doing
200cyprian 3 months ago
@200cyprian i don't know try figuring it out -_-; , of course she's walking
tirionsaikano2006 1 month ago