Improved stuff for Sonic, Super Sonic, Tails and Knuckles.
Stuff done for Sonic:
- Removed crystal ring model. I shrunk it and placed a regular cuff on the little bit of arm that was left. This to work around the crystal ring's auto-weld.
- Pointer-swapped the regular shoes over the LSDash shoes. (Credit to Rias for ever getting that to work. It seems just swapping the seg pointer for the heels is enough to change the entire shoes. This probably because of child-parent relations.)
- Made the rolling model use the regular models instead of the DC ones. This was only temporary though. It was mainly to get the models in the right pose.
- Removed the spin ball by porting the rolling models, all combined into one model which I call the 'solid rolling model', over the spin ball.
- Shrunk all of the rolling models except for the body and ported the 'solid rolling model' over the body. This to make sure the rolling model and spinball have the exact same pose.
- Removed the gloss.
- Changed Sonic's charging energy back to the type before collecting the crystal ring (the quicker charging is still there).
Stuff done for Super Sonic:
- I used the sstx_body.pvr from the AVA_CHSEL.PVM for Super Sonic's 'fur'.
- Gave Super Sonic's body a light yellow gloss and removed the gloss altogether on the gloves and shoes. Done with both the regular body and the rolling model.
- Sphere mapped Super Sonic's body.
- Ported regular Sonic shoes over Super Sonic's shoes, didn't break a thing thanks to my working theory which isn't ideal, but works.
- Gave Super an improved head model with improved spikes and new UV maps.
- Removed Super's aura while standing still. It only appears when getting up to speed.
Stuff done for Tails:
- Removed upgrades through a port, a few pointer swaps and a seg struct fix.
- Removed spin ball the same way as I did for Sonic.
Stuff done for Knuckles:
- Removed shovel claws and fighter gloves.
- Removed spin ball. (shocking huh?)
- Moved the entire model up a bit to keep Knuckles' shoe soles from going slightly underground.
Download link: http://www.mediafire.com/?5gck8391bnu1g4q
giygas O_o
thedarkelegy 2 months ago
Super Sonic can't fly on me
MyShadow0 2 months ago
@KingOfShadow5 I never really mess with the materials in SADXMDL so I always go through Hex Workshop
FallingRetro 6 months ago
@FallingRetro It's easy want to know how? Just edit the specular (sorry for spelling) in SADXMDL to edit the gloss. Just make the spectular black.
KingOfShadow5 6 months ago
@KingOfShadow5 I didn't know you could edit gloss in SADXMDL
FallingRetro 6 months ago
@FallingRetro Lol it is easy to do with SADXMDL and without it! XD
KingOfShadow5 6 months ago
@KingOfShadow5 Well it is true
FallingRetro 6 months ago
@FallingRetro They're to noob to figure out how. lol!
KingOfShadow5 6 months ago
Everyone quit bitching about the gloss and fix it for yourself
FallingRetro 6 months ago
@rommygirl1 Port the rolling model over it. :P
KingOfShadow5 7 months ago