This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding particles. A parallel bitonic sort implemented in the compute shader is used to sort the particles into a uniform grid data structure so that the neighbors of each particle can be found quickly. The particles collide using a simple spring and damper model, but this code could be used as the basis of more sophisticated simulations such as smoothed particle hydrodynamics. The particles are rendered as spheres using the geometry and pixel shaders.
:o lush
psppwng 2 years ago
skillz
Jcrongo 2 years ago
Right, the DirectX versions really only relate to shader and texture mapping. Physics are driver specific from the card manufacture.
Mallaien 2 years ago
nice
KSX387 2 years ago
Is PhysX involved in this somewhere? And is ATi supported under CUDA or just OpenCL? This is some cool stuff though!
ComradeSlice 2 years ago
take off licence from xfx - they bastards OC nvidia gpu-s too much = videocard crashes = nvidia in bad light~!! bfg & club3d they rule! seriously! thx!!
r2stik 2 years ago
You have been misinformed, even a humble 7600 GT would rock that card let alone 7800,7900,7950, or 7950 GX2
Rune101rune 2 years ago
impressive...
computergasm 2 years ago
MOST
triFeral 2 years ago
most 7 series cards were 7600 and above, your card doesnt come close to those you fucking retard.
eatu4tea 2 years ago