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DirectX Compute Particles Demo Running on NVIDIA CUDA-enabled GPU

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Uploaded by on Apr 6, 2009

This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding particles. A parallel bitonic sort implemented in the compute shader is used to sort the particles into a uniform grid data structure so that the neighbors of each particle can be found quickly. The particles collide using a simple spring and damper model, but this code could be used as the basis of more sophisticated simulations such as smoothed particle hydrodynamics. The particles are rendered as spheres using the geometry and pixel shaders.

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Science & Technology

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All Comments (21)

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  • :o lush

  • skillz

  • Right, the DirectX versions really only relate to shader and texture mapping. Physics are driver specific from the card manufacture.

  • nice

  • Is PhysX involved in this somewhere? And is ATi supported under CUDA or just OpenCL? This is some cool stuff though!

  • take off licence from xfx - they bastards OC nvidia gpu-s too much = videocard crashes = nvidia in bad light~!! bfg & club3d they rule! seriously! thx!!

  • You have been misinformed, even a humble 7600 GT would rock that card let alone 7800,7900,7950, or 7950 GX2

  • impressive...

  • MOST

  • most 7 series cards were 7600 and above, your card doesnt come close to those you fucking retard.

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