Texture mapping a simple mesh in Wings3D
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i have like 1000+ edjes(not kidding) how its supposed to im doing that?
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@BaconSword, on the main window click window > outliner
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Thank you :)
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how exactly do i get my folds to be that navy colour?
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HUUUGE thanks, this video really helps me! Finally, I will be able to texture my nodels :)
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in gameMaker8 .obj models carry over the shape, but not the textures, any help?
LordHalo2 1 year ago
@LordHalo2
Did you get an .mtl file with your obj? That should contain the material definition, it needs to be kept in the same directory as your obj file. Open it in Notepad and make sure the texture path is correct. Make sure that GM8 supports the texture format you're using
bitplane 1 year ago
I texturize my work, i can see that the texture its lots of better than in Wings 3D.
Wings 3d make texture look sucky and blury.
Whats the problem?
CycerMan 1 year ago
@CycerMan, Make sure your texture is a power of two in each dimension. For example 1024x1024 or 512x256. If that isn't the problem it may just be a texture filtering issue to do with your hardware.
It's impossible to give a proper diagnosis without screenshots though.
bitplane 1 year ago
Nice Vid, thanks! You helped me very mutch with texturing! A Question whats the different between the function unfolding and Projection normal? Whats the better one, or when should i use which?
avasfirenation 1 year ago
@avasfirenation
If I remember correctly projection normal doesn't require marking edges for cutting, you use charts instead. It's been a while since I've done it though, haven't made anything interesting in ages.
You may also want to try the new completely automatic feature detection UV mapping.
bitplane 1 year ago