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CubicVR 3D Engine WebGL - Flight of The Navigator #moz10

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Uploaded by on Jul 10, 2010

Flight of The Navigator HTML5 demonstration, all is done in WebGL, HTML5, Javascript and uses the Mozilla Audio API -- no plug-ins required.

Demo is now live, check the info and link at: http://vocamus.net/dave/?p=1233

Processing.js ( www.processingjs.org ) is used for animated textures, WebM video for videos and BeatDetektor.js ( www.beatdetektor.com ) for audio analysis and visualization.

Follow us on twitter: @ccliffe @humphd @corban @F1LT3R @asalga @Maciek416

Apologies as screen recorder causes lag and we are still working on making a higher resolution version available.

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Science & Technology

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Standard YouTube License

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Uploader Comments (cjcliffe)

  • Looks great. Is there a link for the live demo yet?

  • @todrobbins @danbri -- The live demo will be posted very soon, Mozilla is going to unleash it along with the FireFox Beta 7 release.

  • @todrobbins @danbri -- Live demo is now available, expand description for link

  • Very nice. Reminds me of oldskool demos, which is probably the point.

    Can you tell us the specs that ran / are required to run this?

  • @luppis Sure, it just needs a WebGL capable machine /w a Mozilla Audio API build, we will be posting the live demo and information on getting it running soon on the hacks.mozilla.org website. I developed and did all testing and youtube recording on a MacBook Pro Core2 2.5Ghz, Snow Leopard 64-bit /w 512M GeForce 8600M GT

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All Comments (13)

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  • Impressive. Since Firefox isn't my first browser, I wish Chromium also has the same kind or more capability like that.

  • any news on the live demo?

  • Browser-based games will be changed forever. I've seen all the other demos, and I'm looking forward to seeing this running on my machine which I'm certain is more powerful than your MacBook. No offense.

  • It looks like HTML5 is going to be the last critical piece necessary for high power, full featured web server based applications that can take much better advantage of the client device's multimedia assets.

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