Creating 3D Max Bone Systems: Part 2 of 3

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
14,666
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 13, 2009

Part 2 of 3 part tutorial using bone systems. Using bone system basics, learn how to create a character skeleton that can be rigged and animated. This tutorial focuses on finalizing the leg and creating the spine, neck, and head. These tutorials work with the Rigging tutorials on my channel as well. It's easier to work with your bone systems when the rigging system fits the skeleton. Many rigs are bone dependent, so making sure they work together is key.

I apologize for the video quality, I plan to re-record these videos shortly. Rate and Subscribe for more information.

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (jonjd46)

  • im having a problema, if i mirror it by making a copy straight away my fins dont match, but if i mirror the bones by using the bone tools, as soon as i apply the Hi solver the arm bends the other way around, my fins stay fine but the arm gets screwed, i mirror/copy the bones my ik solver works the right way... what should i do? how do i apply hi solvers to mirrored bones and get the right results?

  • @tadeuvi When you mirror the bones using the bone tools, make sure the leg is bent in the direction you want it to bend. It can be troublesome, but it works. Other option is to create a second leg from scratch. They don't take too long. Good luck.

  • dude how can you see the bones? when you put it on your mesh you can still see it how ? i wanna know?

  • @ultraphoennix When you are in the program with your mesh selected, hold down Alt and Press X, it will make your mesh transparent

see all

All Comments (16)

Sign In or Sign Up now to post a comment!
  • thankyou for your videos!, i have a question, is the bones in 3dmax, the right tool to use if i wanted to animate a robot? i have made a AT ST vehicle, from starwars, and i dont know how to animate it, i have try differents options, but it didnt worked, any ideas? thank you!

  • Another good video... Thanks

    off to #3

    ^_^

  • @jonjd46 well i have 2011 now and my bones work again i dont know what i did with my old 2009 but yeah the bones didnt work :D:D:D but thanx anyways (:

  • @drifta321 If they are not connected, you are either not making them at one time. Typcally, bones are only connected when you make them at one time. If you leave your tool, then go back, they will not reconnect. Hope this helps.

  • @jonjd46 when i make bones they are not connected wtf ;SSS help me what am i doing wrong :D

    i click and drag and click and drag and so on making the shape of what ever and then they are not connected all single unconnected bones ;(

  • @Midgetelf0585 Thanks. I try to respond as much as I can, sometimes I can be forgetful, but usually get to it within a few days if possible.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more