Creating 3D Max Bone Systems: Part 2 of 3
Uploader Comments (jonjd46)
All Comments (16)
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thankyou for your videos!, i have a question, is the bones in 3dmax, the right tool to use if i wanted to animate a robot? i have made a AT ST vehicle, from starwars, and i dont know how to animate it, i have try differents options, but it didnt worked, any ideas? thank you!
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Another good video... Thanks
off to #3
^_^
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@jonjd46 well i have 2011 now and my bones work again i dont know what i did with my old 2009 but yeah the bones didnt work :D:D:D but thanx anyways (:
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@drifta321 If they are not connected, you are either not making them at one time. Typcally, bones are only connected when you make them at one time. If you leave your tool, then go back, they will not reconnect. Hope this helps.
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@jonjd46 when i make bones they are not connected wtf ;SSS help me what am i doing wrong :D
i click and drag and click and drag and so on making the shape of what ever and then they are not connected all single unconnected bones ;(
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@Midgetelf0585 Thanks. I try to respond as much as I can, sometimes I can be forgetful, but usually get to it within a few days if possible.
im having a problema, if i mirror it by making a copy straight away my fins dont match, but if i mirror the bones by using the bone tools, as soon as i apply the Hi solver the arm bends the other way around, my fins stay fine but the arm gets screwed, i mirror/copy the bones my ik solver works the right way... what should i do? how do i apply hi solvers to mirrored bones and get the right results?
tadeuvi 1 year ago
@tadeuvi When you mirror the bones using the bone tools, make sure the leg is bent in the direction you want it to bend. It can be troublesome, but it works. Other option is to create a second leg from scratch. They don't take too long. Good luck.
jonjd46 1 year ago
dude how can you see the bones? when you put it on your mesh you can still see it how ? i wanna know?
ultraphoennix 1 year ago
@ultraphoennix When you are in the program with your mesh selected, hold down Alt and Press X, it will make your mesh transparent
jonjd46 1 year ago