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Ep 10: Bad Programming Practices

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Uploaded by on Oct 27, 2008

http://jforcegames.com/
Episode 10: Bad Programming Practices

The JForce Video Documentaries.
Making of the best indie game ever.

In this episode we mess around with frame count, talk about a new possible art direction, and compare our game to Blow Everything Up (we do that a lot actually, same goes for Crimsonland and Babo).

And Jonny keeps sayin he's gonna write blog posts on our site discussing his programming journey, but he's a slacker. I'm going to start forcing him to do so. Starting this week.

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Gaming

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Standard YouTube License

  • likes, 91 dislikes

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  • I doubt your game will amount to anything, your programmer and artist are the only ones contributing.. gj dumbasses

  • SamDGoodrick, it's not the language, it's what you do with it that counts. I've been programming games in C since 1984, but am now just getting interested in doing something in Flash / Actionscript 3. Making a game THAT PEOPLE WANT TO PLAY, using any language, IS an achievement...

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  • Okay, think about this. It took you ten episodes for that. I have experience with C++ and I promise it would be easier if you used a library like SDL. Oh yes you also might want to leave the programmer ALONE. It is extremely hard to program if some guys bitching at you the whole time. Especially if you don't even know wtf hes doing!

  • @scratchpost It's incredibly hard for an indie dev to get on XBLA, and XBLIG (the easiest thing to get onto) is only for XNA/C# games. So that's why, in a nutshell.

    If you make a Limbo or a Castle Crashers in C++, you'll have a shot at XBLA, but even a relatively mediocre indie game can get on the XBLIG marketplace, which requires you to use XNA, it's basically a guarantee.

  • @scratchpost I suppose I worded my 9-month-old post poorly. I should have asked "how does an indie dev use C/++ to make an Xbox game they intend to release on the marketplace?" Obviously an indie can code for Xbox 360 (and most other platforms) with C/++, but good luck getting that published.

  • @scratchpost Yeah since posting that 7 months ago I found gyrovorbis' channel, joined the forums and hung out a bit in their IRC chat and watched a little of the drama unfold. Ehhh, whatever Falco knows his shit, these guys obviously don't and drama gets old.

  • Good job dumb ass haters (NOT YOU JFORCEGAMES), let's see the haters actually see if they "know what the hell they're talking about"...wicked awesome for the programming and idea of making a game.

    JForce going in, keep it up!

  • I will follow this project.. I am doing something like this too! if you check my videos, I am working on a 2D animation editor. Hopefully it will make my game visuals very good.

  • I wouldn't mind you guys.. If you didn't scowled people out of no where

  • @NaveAdair Yeah, they can, I've done it.

  • did the devs talk some serious shit at some point in time? Why is everyone getting all pissy in the comments? For all the dumbasses saying they should code in c++ why don't you follow your argument to its logical conclusion and demand it be coded in straight machine code?

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