TF2 Tips and Tricks - Volume 4
Uploader Comments (Jaegerminor)
Top Comments
-
gets louder each episode :p
-
thanks jaeger good stuff
All Comments (31)
-
How do you turn on crits?
-
YES I CAN NOW WIN DIV 1 AND ALL GAMES
-
@Lenaleeish well if you knew the medic and soldier was there you wouldnt have shot rockets to let them know you're behind them, would you?
-
why everytime I have a nice setup and it starts, I never think tactical
I was as demo against heavy+medic and they didnt notice my stickytrap, I could've killed if renembered! on the stop I just don't seem to think tactical and renember my own plans, is that something normal? XD
-
good ol' coL Jaeger helping newbies <3
-
how do you turn off crits?
-
instead of listening for screams its much easier to go under multiplayer options and set it so that a sound is heard whenever you to damage to an enemy
-
nice that they have a dingaling hit sound now...perfect for this technique
-
AAAAH!! This was louder than volumes 1-3, and had the theme music, scared the fudge outta me!
-
with ding-a-lings this is even better :)
do you time your reload as well? since in most demos ive seen by you, you had no viewmodels lol
airpok 2 years ago
yes
Jaegerminor 2 years ago
sometimes, wont you just give away your location by prefiring at corners?
lets say you were heading to that scouts direction, but the combo was at the other side. what would you have done
airpok 2 years ago
There are different situations with different goals. If you have control of spire then you expect that your team has control of the base outside of the last cp area. This is when a scout is likely to be hiding and prefiring is a good idea. If you are a solo soldier trying to get to the 2nd level of the base without spire being capped then you are attempting some sneaky ninja move where you might want to be quiet because it is likely most of their team is near the battlements.
Jaegerminor 2 years ago
This rocket checking seems like a good idea, but wouldn't you run out of rockets pretty quick? Especially on maps with lots of corners in them, I'd have to go searching for ammo all the time.
Planetary0 2 years ago
I can't think of a map where I'd have to shoot around 24 corners before reaching an ammo pack or killing an enemy and taking their gun for 10 ammo.
Jaegerminor 2 years ago 3