Hammer: Zombie Map Preview

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Uploaded by on Jul 1, 2009

Hello all! I've been playing around with the Valve Hammer editor and have started on my first project which is a zombie mod map. I won't be putting in any objects or detail until the map is done. As you can see it's far from done and the textures are a joke, These are for me to see easily see what block is what in the editor. The only really done room would be the spawn room which contains the terrorist spawn. Please comment on the overall design!

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Gaming

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Uploader Comments (TechSpeck)

  • Thanks for the comment mate. The tile texture is indeed stretched. I also have my settings on medium as well so it might be different.

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All Comments (9)

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  • I dont know if you kknow, but the map doesn't seem to be finished... Just telling you...

  • i duno, lol its just this reminded me of a map i had where the zombies would spawn automaticaly and seek you out, not just stand there like they do sometimes.

  • ...waitasec, why are you asking on this video?

  • I don't do AI. But you'll need to place in some entities, npc_zombie or something like that

  • @3kliksphilip I agree; there should always be at least a couple lights that don't flicker, because if you don't the lights just get annoying. I also would look into creating a 3d skybox.

  • how do u make spawn points for zombies and make them walk around?

  • it need more space...like somewheare to do a freerun, people like maps wich are fit for anything...even I'm making a map for ZombiePlauge now, but I use hammer 3.5 not the sdk...

    p.s. Try to play some cs1.6 ZP maps. Those inspire me....;)

  • wow thats amazing.. I'm trying to make a map but it's only my 2nd time using hammer so I kinda suck lolz

  • I like the way the green light illuminates the otherwise dark passage. The first room could do with a light placed in the very middle with a brightness of about 50, just to prevent the items from being completely black on he side they face the center of the room with. I guess you could say there are too many flickering lights. Add a puddle of water to double the effect! Is the tile texture on the wall stretched, or do you just have texture detail on low?

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