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Skate or Die with 2 Parallax Propellers and a C128 Part #1

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Uploaded by on Feb 28, 2009

Two Propellers being used to play Skate or Die on the Commodore 128.
The first Propeller board (PPDB) is being used to load the program with a tape emulator.
The second Propeller board (Spin Studio) is being used for a "real" skate board controller.

We were able to get some better Commodore screen footage in Part #2: http://www.youtube.com/watch?v=DamcpPjQrVY

Visit: http://www.warrantyvoid.us/expo and join us at UPEW or UPENE this year!

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Science & Technology

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Uploader Comments (oldbitcollector777)

  • Tape file for this game was huge! Over 2MB. Good thing I've got 2gig of SD.

Top Comments

  • Wow! Breathes new life to a classic game! Love it. Nice work! Thanks for sharing.

  • Nice.....

    A silly bug in the assembler code made about 30% of all tap files unloadable :(

    Next release loads 100%? of all tap files, and has got a nice file selector !

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All Comments (7)

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  • Amazing! But how do you even go about designing a tape emulator with a Propeller? I mean, this is like magic to me! So this propeller device is reading a tape file from SD card, converting the data into serial squeaks and squawks of the correct frequency and leaving appropriate gaps when streaming the data, and adding header data and whatever overhead bits that the C128 needs to see between blocks... How did you find out what the C128 needed to receive? Amazing :-)

  • I just say WOW !

  • Nice to see Shelly again!

  • sweet vid

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