Blender game_Skeleton Intro

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Uploaded by on May 7, 2010

Intro animation in real-time (& multitextures). The game starts when the health bars appear (the fight itself is very short, it's because i don't finish to make this level ).

Skeleton based on a mesh from gfx-3d-model.blogspot.com.
Music ( in game (temporary?) ) : smalls parts of Cinderella (ballet) by Sergei Prokofiev.

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (BurnsBlender)

  • How did you make that intro? scene with an animation?

  • @jacw223:

    Yes. When the scene starts, the animations are played and the game controls are blocked. When the animations are finish, the characters are in their original location and the controls are unblocked. 

  • Amazing :D from wich page do you get the textures you are using ?

  • @Basskingdom:

    I use the "CG Textures" site.

    For example, the walls are based on the "BrickOldSharp0143" texture, the floor: "FloorsRegular0073" (the clouds, it's one my photos)

    and mainly also the "Mayang's Free Textures" Site

  • Amazing! When do you plan to release it?

  • @kvadromodulator

    I don't know, maybe this winter.

    in any case, it's will be a very short game (4 enemies, not more)

Top Comments

  • It's always great to see how models that would by themselves be rather unimpressive become awesome when they are being put togetherwithy a harmonious design and stirring music. It's got a touch of God of War.

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All Comments (30)

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  • I love it bu I'd like to see better reactions like after your hit, and could you possibly use better AIs, wait oh wrong video I was talking about sword and shield

  • how did you make music?

  • BEAST... your freaking awesome

  • Looks great, quality work just like your sword and shield work.

  • pretty cool!

  • cool

  • omg looks so great!

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