Wanted to test shadow casting on non-planar environments this time and, originally, animation with Reactor simulation, but it didn't work as well as I wanted it to.
Details in sequence:
- Base footage recorded with 7D
1280x720 @ 60fps (For less rolling shutter)
- Tracked and camera solved with Boujou
- Scene modeled, textured, lit, rendered in 3D Studio Max + VRay
- Compositing and masking in After Effects
- Colour grading with Looks in After Effects
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