This is a demonstration of unit pathfinding and movement/steering strategies used in RTS games. This game engine is entirely in HTML5 and Javascript.
You can try the demo at http://www.adityaravishankar.com/projects/games/pathfinding-javascript-rts-demo/
Units use A* to plot a path and avoid collision using a 'soft collision' radius. They also ask static units to move aside.
You can read more about the algorithm on my blog.
This is still a work in progress. Any comments, feedback (including bugs), is appreciated.
To see a playable recreation of the original Command and Conquer, please go to http://www.adityaravishankar.com/projects/games/command-and-conquer/
This page works best on Google Chrome or Mozilla Firefox. The images can take a little while to load so please be patient.
Yay C&C Thang, my fav track :D
BadMofo219 1 week ago
good job man!! :D
bion3t90 3 weeks ago
Incredible!
ShadowCrysChannel 1 month ago