Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Golden Sun: The Lost Age- Ending (3)

Loading...

Sign in or sign up now!
48,443
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 22, 2007

Third part of the ending.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 5 dislikes

Link to this comment:

Share to:

Top Comments

  • Course he talked, this is Golden Sun 2 :3. He's not the main Char no more :<.

  • Here's to the ending of another MASTERPIECE RPG! Personally I LOVE GS a LOT more than most of the quiet and mediocre FF games. GS doesn't bullshit with the action and story, and the franchise is a fresh breath from all the usual RPGs out there! Oh yeah, GSDS FTW! I can only hope it is a great as the first two!

see all

All Comments (127)

Sign In or Sign Up now to post a comment!
  • "Don't say such things... I'm sure a long life awaits you."

    By the time Dark Dawn rolls around, Kraden is practically immortal. Wonderful and subtle foreshadowing there.

  • @Mdude123456789 Humans brought this sorrow upon themselves, god is making a point to his creation: Satan, that nor humans or Satan himself, can rule this world, God let's us choose the ability from right and wrong, so we have the satisfaction of knowing we did something good. Humans are stressed with doing bad things from Satan and his influence upon the world. It also was Satan's choice to be evil, it wasn't god's. God is simply waiting for the world to destroy itself to prove his point.

  • @frankyagernull the strong silent types kick chuck norris's but any day XD

  • @Mdude123456789 The strong silent type, i getcha.

  • @frankyagernull i knew that, still thats how characters should be and thats how they should always be, witch makes them oddly attractive almost... not as in sexual attraction i mean "that character is cool" attraction

  • @Mdude123456789 Well when you role play with a character, and he speaks, it ruins the role play experience because the character is given a certain personality for himself if he talks. If he doesn't talk, you can imagine for yourself the personality of that character. Being able to say yes and no, brings out the attitude you want for that character. Example: "do you want to help me?" yes/no if you say no you can create the personality of the character being careless of others and vice versa.

  • @frankyagernull from the first dragon quest all the way to today, for some reason there was somthing so attractive about a character witch could'nt talk.

  • @Mdude123456789 RPGs since the beginning of time

  • @frankyagernull i know that, this is an outdated comment you know. im just wondering where the "silent main character" tradition came from...

  • @Mdude123456789 It's the effect of it being an RPG you are role playing as the character, you speak for him. it's the same for zelda.

View all Comments »
Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more