Part Ten - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine

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Uploaded by on Oct 21, 2010

In this tenth lesson we discuss the creation of the high polygon mesh from the low polgygon variant and how to utilise the Outliner window. The lesson concludes with the process of OBJ export for integration with Mudbox 2011.

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Uploader Comments (pipesfranco)

  • So you can speak.

  • @bigpops74 Wow you can type!

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  • what obj settings?¿ all on?¿

  • WOOHOO... PIPES RTURNS!... WOOT...

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