Vertigo Gameplay

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Uploaded by on Nov 12, 2010

Vertigo - our first game :D Driven by upper body motion capture utilising the eMove suit and dev using UDK. Nearing completion now, can't wait to show you guys this networked!

Check out www.mocapsuit.com for details. Plenty more innovative, immersive gameplay in the works so subscribe up!

Thanks for watching.

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Gaming

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Standard YouTube License

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Uploader Comments (emovemocap)

  • We have three difficulty modes:

    Easy: Your character can grab any surface although will prioritise grip points.

    Medium: Your character can only grab grip points.

    Hard: your character can only grab grip points and has depleting stamina. Stamina recharges when two hands are gripping.

    No one has yet to reach the top on the hard/red route as of yet! It has to be said that the map has yet to be balanced tested.

    Yes, the importance volume was just slightly bigger than the warehouse geometry.

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All Comments (4)

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  • Awesome :D!

  • Very cool, you even get a sense of vertigo just watching it.

  • has anyone completed this using the harder routes?

    bit of a basic question but have you used a lightmass importance volume?

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