@MrModernNinja I do aim for 3D in the end, but for the purposes of learning the ideas 2D is much easier. There would be a lot of problems to be solved with 3D, mesh optimization, LOD, shaders etc.
@MrModernNinja Its based on the amount of light buds gather. In addition every bud casts a pyramidal shadow on the buds below it, obscuring the amount of light they can gather. Check the mentioned paper it explains it well.
@MrModernNinja I do aim for 3D in the end, but for the purposes of learning the ideas 2D is much easier. There would be a lot of problems to be solved with 3D, mesh optimization, LOD, shaders etc.
GLaDOSrev2 1 year ago
@GLaDOSrev2 That's really interesting, but have you considered creating a 3d plane and rendering the trees in 3d space to make terrain?
MrModernNinja 1 year ago
@MrModernNinja Its based on the amount of light buds gather. In addition every bud casts a pyramidal shadow on the buds below it, obscuring the amount of light they can gather. Check the mentioned paper it explains it well.
GLaDOSrev2 1 year ago
this is actually really neat, I like the idea alot... How are you basing the amount of resources for the tree?
MrModernNinja 1 year ago