Tree growth simulation

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Uploaded by on May 30, 2010

Based on the paper "Self-organizing tree models for image synthesis"

I want to improve my Tree Maker program, so I'm trying to realize the ideas from that paper, and this is what I got so far.

Written in c++ using the free HGE 2D graphics engine

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  • @MrModernNinja I do aim for 3D in the end, but for the purposes of learning the ideas 2D is much easier. There would be a lot of problems to be solved with 3D, mesh optimization, LOD, shaders etc.

  • @GLaDOSrev2 That's really interesting, but have you considered creating a 3d plane and rendering the trees in 3d space to make terrain?

  • @MrModernNinja Its based on the amount of light buds gather. In addition every bud casts a pyramidal shadow on the buds below it, obscuring the amount of light they can gather. Check the mentioned paper it explains it well.

  • this is actually really neat, I like the idea alot... How are you basing the amount of resources for the tree?

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