Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

XNA + Water + Terrain editing

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
468 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 12, 2010

Progress

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (flunque)

  • Yep, the screen on the left shows XNA. On the right is 3DS Max where I'm using the polyboost tool to sculpt the terrain. These two communicate over the network though the Verse protocol using some black magic in max and XNA

see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • It use memory reading? then interpreting it in xna? cus that sort of thing is totally doable using mind memory structs.

  • @flunque wow that sounds really really interesting.

    Awsome work.

  • Is this using XNA? how did you bring the editing mode up or are you some how making it happen using 3d max?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more