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Blitz3D Dynamic Grass Demo

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Uploaded by on Aug 12, 2008

A little demo of what I've achieved in creating grassy field in Blitz3D. The source code and example application are here: http://code.google.com/p/heightmap-dynamic-grass/
P.S. Inspired by David Arkenstone's musical composition "Road To The Faire" :-)
The soundtrack used in video is "Irish March" by Kellerman.

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Gaming

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Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (GDL0707)

  • How did you make the character?

  • @BlackInfiniti247 I didn't make it :P

  • Its amazing. Because of geniuses like you i quit programmimg! But now i found out that i am an excellent modeller!

  • @ilhadosmacacos Unlike Megamind, I'm not a genius. The algorithm is very simple, I just did a visually pleasing presentation ;-)

Top Comments

  • 2 people missed the like button... =P

  • I love people that share their code!!! ur awesome! im subscribing, keep making videos

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All Comments (202)

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  • how long did it take you to make this?

  • aaaahh your smart bitch ;)

  • @GDL0707

    Why does it lag? Is it because of Blitz3D(Yeah, its quite old)? or is it just my computer. I actually checked everything. Well, yeah BlitzBasic is actually like the name says: "Basic" for beginner programmers. You cannot create a really great game with it. But still this is great work. I wish there could be a way to make the program running fast without sucking that much of memory.

  • @ilhadosmacacos have you seen the date when the video has been added on youtube ?

  • @GDL0707 name of song?

  • Nice work! I'm using a similar dynamics for a combat plane game also in blitz3D for create trees, and houses while in passing by. My biggest problem is that the terrain size is too big and affects my fps, so the number of trees and houses is limited. Congrats for your work (my english is really bad sorry).

  • woow, it realy good. I will use this!

  • How did u do this plz tell me

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