This was another demo I started in 2005 which never saw the light of day. The idea was to do a GLSL demo, where all the effects would happen in a 2D GLSL shader, much like the shadertoy effects (http://www.iquilezles.org/apps/shadertoy). In fact, I implemented a software rasterizer for rendering polygons WITIHN a shader - you can see the result in the rotating cube (the geometry was stored in a texture), which you might notice doesn't have perspective correct texture interpolation. There was a raytracer too (the abstract white sculpture) and other classic deformation and fractal effects.
The music was made by Khrome, but we never got to finish it or find a satisfying idea/concept/design for it. Luckily I could reuse some one of the raytracing effects for my intro Kindercrasher (2006).
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