4verts

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
326 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 6, 2012

This was another demo I started in 2005 which never saw the light of day. The idea was to do a GLSL demo, where all the effects would happen in a 2D GLSL shader, much like the shadertoy effects (http://www.iquilezles.org/apps/shadertoy). In fact, I implemented a software rasterizer for rendering polygons WITIHN a shader - you can see the result in the rotating cube (the geometry was stored in a texture), which you might notice doesn't have perspective correct texture interpolation. There was a raytracer too (the abstract white sculpture) and other classic deformation and fractal effects.

The music was made by Khrome, but we never got to finish it or find a satisfying idea/concept/design for it. Luckily I could reuse some one of the raytracing effects for my intro Kindercrasher (2006).

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more