Timmy Magic Corner #43 Extra - GW Summoning Trap.MP4
Uploader Comments (WickedDealer)
All Comments (7)
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I run a similar deck, taking it to states today :) BG instead of WG, Emrakul Archdruid Llanowar, Overgrown Battlement, Harabaz Druid, Trapmakers Snare, See Beyond, Hallimar Depths, Misty Rainforest, Island as 4 ofs, 2 of Ulamog, Tectonic Edge, and 8 Forests. Harabaz Druid would be good in your deck too, not as defensive as Battlement but it does fix your colors.
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@Alexstrife89 dude Gideon is a planeswalker so summoning trap can't get it out and Gideon is only good when u have a play set or just mire than one copy
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The number of Trap targets seems quite low main deck, only 6. I would have thought you would need about 9, and in fact i'm not surprised to hear you say you whiffed one time. My friend has been running a similar deck, but he has Treespeakers, Hierarchs and Birds, and he runs main deck Dauntless Escort to prevent blowouts from mass removal.
no sunpetal grove? and yeah the man-lands are really good but I don't really think there good in creature heavy decks, there better in decks like white blue control.
EsperPhinx 1 year ago
@EsperPhinx Don't own any Sunpetal, but I'd rather go with basics anyway since it shuts off Ruinblaster and you don't get hurt as much from a Spreading Seas.
WickedDealer 1 year ago
I actually tried making a deck like this only it was just mono green and it also ran Omnath.
Have you considered putting Gideon in here? It seems like you have alot of defensive spells, and Gideon would seem to fit in quite well here.
AlexStrife89 1 year ago
@AlexStrife89 Well considering in most of the games I played something like Gideon was unneeded I feel like it's a non necessary card choice as most of the time you can ramp into Summoning Trap by turn 4 and have a game win by turn 5.
WickedDealer 1 year ago