Sculpting The Face - Anatomy & Form with Ryan Kingslien
Image Metrics was happy to host this 90 minute free webinar with guest host and ZBrushWorkshops founder, Ryan Kingslien.
Ryan delves deep into the science and art of facial sculpting and clearly demonstrates to the audience why he is one of the industry's top sculptors.
Note: The first 2 minutes were cut off unfortunately due to a technical problem so he starts off mid-sentence.
Length: 80 minutes
Hosts: Jay Grenier and Ryan Kingslien
For more information on Ryan and ZBrush Workshops visit:
http://www.zbrushworkshops.com
Visit Image Metrics for more free webinars and information about our industry-leading facial animation software, Faceware.
http://www.image-metrics.com
@Marner0501: Sorry, THAT was a bad day-- nothing that a medical course in anatomy wouldn't cure. My admitted bias: I trained at medical school (most animators NEVER need to even approach that level). Just pronunciations (a pet peeve) and a few inaccuracies, of which *every "anatomy for artists" work contains.
But there is some real meat here, esp with/for ZBrush, which this author knows absolutely intimately-- he worked FOR Pixelogic for years. Keep watching-=> I look forward to more, too.
art4med 1 month ago
@art4med
what is wrong can you please explain?
Marner0501 1 month ago
There's as much wrong here as there is right.
art4med 1 month ago
You really are a great person! thanks for all your time.I wish I could be under your tuteledge.
Blantmasta 1 month ago
I watched every episode of greys anatomy after this. I should probably just have sculpted instead :/
numberultimate 1 month ago
Anatomy is organic relationships. A dichotomy between endo and exo structural information.
RobertAKbrown 2 months ago
Ryan is awesome, good stuff!
pix3lpusher 2 months ago 2
Awesome tutorial and thanks for sharing. ;)
Some great stuff in there.
gdsworld 3 months ago
Less yap, more Z!
KevBoy3D 4 months ago
This is too good, so much information to process. Ill be watching this many times, lol
K1RKH4MM3T 4 months ago