Cinema 4D Modeling 03 - Weld, Mirror, Set Point Value, Stitch and Sew, Remove N-gons

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Uploaded by on Jul 8, 2010

A general tutorial describing how to use the Weld, Mirror, Set Point Value, Stitch and Sew, and Remove N-gon modeling tools in Cinema 4D.
You'll notice a jump at 7:01 because I had pausing problems that night. Sorry about that, but you don't really miss anything.

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Film & Animation

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Standard YouTube License

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  • @elewint Well, not “bad” per se, but discouraged b/c they’re actually quads and tries in disguise (seen in C4D by checking N-gon Lines in Viewport Attributes (Alt+V)->Filter). Therefore, how they deform or smooth is uncertain. Even quads are actually tries, (triangulated on the fly). If you pull a corner from the direction of its face, you’ll see it flex into two tries. 3 points determine a plane. Even modern game engines like UDK only use tries b/c quads don’t exist at the hardware level.

  • Why are N-Gons bad?

  • @stefjw21 Weld is covered in the first 2 minutes. It basically welds two or more points together, whether you have points, edges, or polygons selected. You can determine at what point you want your points to weld by bringing the cursor over your desired weld point before clicking to weld.

  • and u used weld when. this is the only tool i need info on

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