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Final Green Holo Screen (thanks again Nikita)

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Uploaded by on Aug 31, 2009

This time, green only. Represents distance a bit better, though still hard to tell small differences. Managed to optimize it a bit. Now it no longer has to recalculate the XYZ positions of a holo point each time it's used. It just calculates them all at once at the start, and stores coords in memory. Then when a point has to represent a certain pixel, it just fetches the xyz coords for that pixel. This means there's a 1 second delay when the screen is first turned on, but overall speed is quite nice.

You should know that making things look good is NOT my strong point. The TV is now inside a box, like you asked. The camera is a separate unit, and is meant to be changed for a data plug/port connecting it to another hi-speed device.

Said device must store 1 byte per pixel, with a grayscale value from 0 to 255, which will be represented as various shades of green (like the old apple screens). Overall resolution is 32x32. Actual speed depends on number of pixels being used. If a pixel is black (0), it is simply not drawn (screen background is also black).

My screen can do about 500 pixels per second. So this means if your picture only uses 100-200 pixels (lots of black space), it will get draw faster. Of course, since its triply interlaced, it seems to go much faster than it actually does.

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Gaming

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Uploader Comments (z01db3r6)

  • could you make it so that this holo screen can have diffrent effects like if the pixels are to much for it could it possibly say error on it so that you know that you can have the right ammount of pixel and size props for it ?

  • @MrDiezombiesdie I'd be happy to answer that question if you wrote it using proper English grammar.

  • @MrDiezombiesdie I'd be happy to answer that if you used proper English grammar.

  • Omg!?? How do you the RAM. -.- plz.. Tell me.

  • @lolypopboy777 Make a CPU data bus. On the bus, the first connection should start at 65536 and have the same size as your RAM. Connect the CPU to this databus and the first connection on the databus to the RAM. Now you can access your RAM from the CPU by reading addresses above 65536

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  • @z01db3r6 what i meant to say is if the prop cant show up on the screen the holo screen can you make it shut off

  • Wow this is awesome dude

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