This is a render made by my C++ raytracer MonteRay (Montecarlo Raytracer or Montenegro Raytracer :-) ). Here we can see a sample renderd with a Pathtracing algorithm, illuminated by Low Dinamic Range Image-Based Lighting. Visit my Raytracing Blog at: http://joaoraytracing.blogspot.com
Cool results! Check out the TensorTexture videos, those are image-based rendering examples for texture mapping.
xelamov 5 years ago