Starcraft 2 Mission 24: The Gates of Hell walkthrough on Brutal (w/commentary) Part 1 of 2
Uploader Comments (therealcromar)
Top Comments
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@Telsius MULES work...I've tried it.
All Comments (29)
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did it with only ghosts...it took a while since the had spotters everywhere but this way i could send a force out w/o wondering about their health as long as I micro'd. I do have infinite cloak for my ghosts. Had to leave the rest of my force at my base since I had limited resources and they keep sending pesky attacks at me
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I hate this mission so much...landing zone is so tiny and vulnerable T.T
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Just drop mule on groups which u need to rescue
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Those vultures can be pretty useful, using up their spider mines really helps to thin a few waves.
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You know the easiest and fastest way is mass marines and medics with tech reactor in 2 groups (1 to attack, 1 to rescue), right...?! Although it's kinda cheesy, but it's very effective...
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... I finished the game with 4 siege tanks. The 2 I started with and the 2 I rescued. I did build some bio units at the beginning, but I sacrificed my entire bioball at the first double pod to distract the lower enemies while I went and saved the banshees with my air units, then dropped a mule in to rescue the vikings (i didn't care about the hellions, heck if somehow the zerg didn't kill them, I might have done it myself)
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On my brutal run (2nd time through, first time I did hard) just now I went mass air. By the end of the game I maxed out at 200 and I had enough to wipe the entire map clean (I saved when I went in to kill the nydus and then after I won I tested my fleet out against the bases and demolished them pretty easily). The lame thing is I had to go early factory even though I never made a single unit from either the one I built or the free one, so I could vikings and armor upgrades earlier.
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2. You should kill the spore launchers right away. They give you a gas bonus, and a couple of them also have hidden resources near them. Especially the one behind the first rescue group. It's only protected by 2 hydras, and there's like 800 minerals and 400 gas around it.
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I build the psi disruptors right away. Also, I hate the initial placement of the tanks so I have to manually move them closer to my bunkers. But psi disruptors, perdition turrets and a couple of extra missile turrets and that one tank at each entrance basically makes the base impenetrable. There's some broodlords later, but I went air so the vikings pretty much crushed them.
if for whatever reason you have orbital strike, this mission is a joke. Dominion roundup achievement: just drop a barracks unit right to them, even if they all die after you "rescue" them, you get credit (this may also work with MULEs - i'd need to try it). Furthermore, the main objective becomes a joke - you can drop marines and medics straight to warfeild, skipping the entire zerg base and facing virtually no resistance while you kill the worms that are right there...
Telsius 1 year ago 6
@Telsius Wow, I have used OS to get credit for rescues, but I never tried dropping marines on Warfield. It seems so obvious now.
therealcromar 1 year ago 2