ExGFX ExAnimation Tutorial
Uploader Comments (MoltovMarioWorld)
Top Comments
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when you replace the bushes with the waterfall on the 8x8 editor does it stay that way for every level and the bushes will be replaced
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MOLOTOVSMART! P;-)
Video Responses
All Comments (49)
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@GOP1994GOP If you`re making custom ExAnimation, instead of going to new file in YY-CHR, Extract the GFX with separate GFX (with GFX 00, GFX 01, not ALLGFX). Then, go to a random GFX file (GFX 1A, random number)
then erase everything, then make the ExGFX Animation tiles, click save as (ExGFXqq, with qq being a number between 80 and FFF) insert ExGFX, and bam, it shouldn't `t say the file is too large (files must be 4Kb, I think).
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With Lunar Magic 1.82, there is a whole blank 8x8 tile page, where you can set destinations for ExAnimation, so you don't have to sacrifice any tiles. ^_^
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Thank You!
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i came!
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hey dude, do you have a tutorial for exanimation on LM1.70+?
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ONE THING HE DID NOT MENTION! You have to insert the ExGFX as 4BPP, not 3BPP. To do so, go to File, Graphics, Insert ExGFX to rom. Make sure that the box that says: "Install ASM hack so graphics are 4BPP", is checked. Click insert. Then Animate. Or else it blows up. |:L
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screwed D:
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Thank you for the tutorial.
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can you make a video using lunar magic 1.71? pls :)
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@thehoundsquad nvm........
I have ExGFX in my ROM already and now want to add animated ExGFX. Each time I select the graphics file in Super GFX Bypass, it gives me a warning that says the ROM will glitch up because the graphics file is to big. What should I do?
GOP1994GOP 3 years ago
Idk, I am not a master, goto smwcentral and ask.
MoltovMarioWorld 3 years ago
I can use this with normal GFX right?
Beuli2 3 years ago
Yes
MoltovMarioWorld 3 years ago
Haha, i remember seeing your thread about this in smwc earlier, I posted in there.
chaosknightdark 3 years ago
Yeah I figured it out before anyone responded
MoltovMarioWorld 3 years ago