2 quick debug examples of the animation system at work. Please note that this was captured in a special debug build we have for gameplay so we can track a lot more info on a given play. That should explain the lack of a stadium, the chugging frame-by-frame replays, and also no skin tones or special faces on the players. With that out of the way, this video shows 2 quick examples of our breakaway animation system, which is a fancy word for trying to break out of tackle animations after they've started.
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