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Source SDK in 30 seconds - Water

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Uploaded by on Jul 18, 2008

Can't find the tutorial you need? Visit here

http://tinyurl.com/SourceVids

For further help, ask on these forums

http://www.ubermicro.proboards82.com/

The first of hopefully MANY tutorials to clear up common problems within half a minute.

Learn the PROPER way of making water for Half Life 2, Counter Strike Source, Day of Defeat, Portal and Team Fortress 2 using the Source SDK within a couple of seconds!

By 'latest computers' I mean anything with dedicated graphics, bought within the last 3 years. You'll know id your computer's up to it by going to the video options in the game, advanced and checking the DirectX version. 8 or above will look nice and pretty, 7 will look like the ugly water. (If you have a laptop it is likely to look like that, unless it's a good laptop, in which case you won't have to be reading this in the first place).

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Gaming

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Standard YouTube License

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Uploader Comments (3kliksphilip)

  • I'm having so much trouble getting the damn water to show ingame..

    When I apply the texture to the box for the water, ti does shows up in Hammer, but when I compile the map and run it, it's gone. I was able to hear the sound and the water "effect", but no visual on the texture.

  • @L3G3nD0001 You probably have a leak in your level. Go up to MAP and down to LOAD POINTFILE, and see if a red line appears. If so, follow its route and it will show you how things in your level are able to escape into the blackness outside. If they are able to do that, you have a leak and your water will not work.

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All Comments (583)

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  • ehy can you help me?

    i made a very deep pit whit water inside

    the problem is

    outside the water its like outside the map (all glitchy stuff) but if you go inside the water is fine

    why?

    thanks

  • @vanhakaveri I HAVE SUPA PC!!!!!!

  • @vanhakaveri Do you have a leak? Which errors do you have in the compilelog for your map? Which water texture have you used, and have you made the water something silly like func_detail?

  • @3kliksphilip My water dosent work, no leaks. It works if i go under water, but if im over the water, it dosent work,

    I did exatly what you did.

  • @vanhakaveri I doubt any game requires a 580 as a dedicated ppu. Nvidia don't allow amd to support it, so you'll need an nvidia gpu to support it. But a reasonably powerful gpu should be able to render the game and physics at the same time (in most games, at least).

  • @thomasl4d PhysX water would charsh your pc, if you dont have GTX580 as dedicated physX card

  • @thomasl4d That's because it's not a bundle of physics particles..or even a mesh..it's just a shader....it 'looks' like it should be water..but it's just a fancy texture with some shader properties. I've yet to see a game where you could even do this anyway..I'd wait a few years at least.

  • @3kliksphilip Thanks! I found out that I had a spare env_light outside the skybox. >_< I must be that stupid to left it there. Thanks!

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