Tribes: Ascend Beta - Mortar Needs More Loving
Uploader Comments (HawaiiTalks)
All Comments (75)
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lightsaber
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It has 1300 damage anti personnel, wich one shots lights and mediums, and has crazy radius. I think it is a pretty good threat. You're not gonna jump on some mortar going like "IDGAF, it won't kill me anyway"
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you miss almost all of your shots. mortars should not be able to kill lights as a matter of fact, it is only logical to have damage degrade as you get the the extremes of the aoe. otherwise 1 shot will kill someone, and another, just 1 mm further away will do no damage. thats ridiculous. maybe the range or the projectile speed could be increased, but not more damage.
besides, inside, the mortar blast radius basically covers any tunnel leading to a generator, for op defense.
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I could deal with mortar being beefed up in range and damage. The only issue would be solving how to deal with it in Close Quarters. I feel like it shouldnt detonate if it hits the ground too soon, or at least let it flop around a bit. Mortars are siege weapons and long range capper killers. They are almost too well suited for tunnels to use them any other way.
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have you noticed any in or decrese in the mortar AOE in the new pach? I heard it had gotten bigger, but last I played juggy was when ranger was hit scan.
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To be honest I just got pissed off watching the video. Because, I know how you feel... Even if I don't play Jug, that reload after weapon switch hurts on all classes. I play Soldier primary, and every time I switch to my eagle and back to my spinfuser, only to reload instead of getting that shot... I die a little inside.
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I always feel really weak as a Jug dueling any other class, i hit two or 3 discs on a light or medium, they live with a sliver of health, and because their energy recovers so fast, theyre always in their air, or ill practically direct hit a light and theyll live with 1% hp and ski away with our flag. I'm not saying I'm good, I'm just saying I feel like Jug should be more of a threat in a 1v1, even outside.
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since the creation of this video, patches have been released which increased the splash damage of all projectile weapons. Ive tried using the mortar since then and Im definately getting a lot more kills. The mortar is now viable once again in mid range combat, whereas before it was practically useless and could only be used as artillery.
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Are you saying a light armor who has upgraded their HP should still not be able to survive?
Also, sure the mortar has gotten "weaker" but looking at how it was in previous Tribes titles I can say it was too strong in those games.
I don't consider it as ineffective as you point out, I play this class TONS, and I never have difficulty making strategic combative use of the mortar. Especially since it is designed to be used in conjunction with the special spinfusor, which has increased damage.
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The mortar in TA is more like a big grenade launcher than an actual Tribes mortar, This is not the big green Tribes boomie.
I think this gun is doing fine. I played it about 4 hours last night and I was doing great with it. A bit more power could be alright at the center of the blast but I've had no problems countering the mediums with the current mortar. I'll have to get some video tonight.
BioTox2021 2 months ago
@BioTox2021 I invite you to peruse the thread in the summary. I think you'll find there are many supporting opinions from those of us who play it on a regular and dedicated basis.
What's your previous Tribes experience out of curiosity regarding HoF?
HawaiiTalks 2 months ago
@HawaiiTalks I played T1/T2 - I played a lot of HoF and HO. It is my class of preference, actually.
BioTox2021 2 months ago
@BioTox2021 Good to hear then...hopefully you don't get tac/disconade/shrike/hitscanned to death. Not everyone has caught on yet, but HoF is pretty difficult with some of the current Tribes vets I've been playing with. Suckers know how to tear stuff up that the noobs don't even have a clue about.
HawaiiTalks 2 months ago
@HawaiiTalks The other thing to think about is that in the current beta I would say 80% of the people are in Medium armor which means they take damage a little better specially when it's not a direct, on your feet, mortar hit. Light armour used to die from the mere sigh of a mortar AE...it still probably does today.
FurryCrew 2 months ago
@FurryCrew This is true...I do have non-regs alot though. Everytime I record with FRAPS I get them. I need to do another Mortar Fail video with some better shots. The mortar needs some severe tweaking...they even reduced the inheritance to 0% now. I run into my own mortars quite often now. :(
HawaiiTalks 2 months ago