Pixel Shader Project - Final Video

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Uploaded by on May 1, 2008

So I finished the project and submitted it. Here's the final video I made to go with my hand-in

It features the game engine and all the pixel shader effects I created, so I hope you enjoy it.

All comments are welcome! :)

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Science & Technology

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Standard YouTube License

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  • It doesn't. Every frame is drawn to a render target anyway, with a alpha value of 1.0, so doing so with lower alpha's doeasn't affect the render rate.

  • The motion blur and depth of field effect look great! I plan to implement motion blur too. How much does it hit the performance in your demo?

  • Its done by rendering to a render target each frame, but rather than drawing each frame with an alpha value of 1.0, the alpha value is reduced meaning the previous frames take a while to fade out fully.

    Hope that helps,

    Pete.

  • kool effects dude, i want to do some sort of tech demo for my diseertation next year using shaders (hopefully geometry shaders fingers crossed!) how do u do the motion blur it looks kool

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