3D moving bodies simulation engine. Based on the work of Chris Hecker, we developed a 3D rigid body simulation engine in Matlab. In order to improve interaction between simulated objects, interaction-models (e.g. stiffness, damping, friction) were used instead of Newtons law of Restitution. One illustration is a bucket with two balls and a swinging lamp. Watch the balls as they bounce around and slowly come to a halt. Enjoy! Meindert Norg
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