Planet: Kleer
Level: Boneyard (Part Two)
Secrets in this part: None
Secrets: Two
Difficulty: Normal
Sam has to overcome one more giant battle before he can enter the portal to come face-to-face with Count Kleerofski at the summit.
The battle really starts to pick up the pace when the Giant Albinos, Scorps and Flying Kleers join in the battle. At this point there's so much to concentrate on; examples include avoiding enemy projectiles and other enemies getting too close after sneaking up behind you and dealing point blank damage whilst you're busy engaging another enemy etc. Damn Scorps.
I was just thankful they give you so much ammo for the Rocket Launcher and Minigun for this part.
6:15 for the ones who don't get this cutscene, it's a reference to 2001: A Space Odyssey
SkullSyker 1 month ago
I'm unable to jump on the portal platform ! :(
xlrage 4 months ago
Minigun in Serious Sam 2 never seems to run out of ammo!
artman40 3 years ago 2