Deferred Lighting in Leadwerks Engine
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Uploader Comments (Leadwerks)
Top Comments
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ermm... because he is the creator :)
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All Comments (37)
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music by xzess.org :)
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@Leadwerks So, you're the first one who have implemented cascaded shadow maps in your own game engine, right?
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@Leadwerks magic everywhere in this bitch....
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"Fucking shadow maps, how do they work!?!?"
This looks awesome. I want to play around with this program.
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@Menedev well last time i checked it was about 150 bucks away from free. unless your someone that has a paycheck giving you money to spend then 150 bucks is quite a lot.
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@GolddiggerGames well, 150 bucks is pretty close to free ;D
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Fentinor (Russian MMORPG) will use this engine.
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Just look at the title! "Deferred Lighting"!
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So, are you making a shadow map for every single one of those lights? Because I don't see how that's possible. What's your shadowing technique? (If you don't mind sharing)
zaneski13 2 years ago
Yes, there is a shadowmap for every single light. We use a technique called "magic".
Leadwerks 2 years ago 9