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Deferred Lighting in Leadwerks Engine

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Uploaded by on Dec 4, 2008

Demonstration of a lot of dynamic shadow-casting lights in Leadwerks Engine

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Gaming

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (Leadwerks)

  • So, are you making a shadow map for every single one of those lights? Because I don't see how that's possible. What's your shadowing technique? (If you don't mind sharing)

  • Yes, there is a shadowmap for every single light. We use a technique called "magic".

Top Comments

  • ermm... because he is the creator :)

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All Comments (37)

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  • music by xzess.org :)

  • @Leadwerks So, you're the first one who have implemented cascaded shadow maps in your own game engine, right?

  • @Leadwerks magic everywhere in this bitch....

  • "Fucking shadow maps, how do they work!?!?"

    This looks awesome. I want to play around with this program.

  • @Menedev well last time i checked it was about 150 bucks away from free. unless your someone that has a paycheck giving you money to spend then 150 bucks is quite a lot.

  • @GolddiggerGames well, 150 bucks is pretty close to free ;D

  • Fentinor (Russian MMORPG) will use this engine.

  • Just look at the title! "Deferred Lighting"!

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