NeoCore v.0.0.4

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Uploaded by on Jul 29, 2009

PT: NeoCore é uma engine pseudo-3D que estou desenvolvendo (escrita em C e utiliza a lib Allegro). Como vocês podem ver, no vídeo, essa engine já possuí "rendering" das paredes, chão e teto (através da técnica de Ray-Casting), como vocês também podem ver eu ainda não consegui implementar o 3D de forma otimizada (o programa roda mais rápido do que o mostrado no vídeo), porém estou trabalhando nessa engine apenas a 5 dias (até data da postagem do vídeo)...

Desculpem-me pela baixa qualidade do vídeo...

EN: NeoCore is a pseudo-3D game engine (wrote in C with Allegro lib) that I´m developing. As you can see in this video this engine can already render floor, ceiling and walls (through ray-casting technique), but the engine is not optimized (although it runs faster than what is shown in this video)...

Sorry about the low quality of the video.

https://sourceforge.net/projects/fabio914core/

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Gaming

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Uploader Comments (fabio914)

  • Man. where do you keep getting these weird vintage Doom engines? It's almost like a slightly more pumped-up Wolfenstein!

  • xD I created this engine (I mean, I´m still creating it). I´ll translate the video infos, so you can understand what I wrote there.

  • Wow. Impressive. May I ask what this is for?

  • It´s for a game that I´ll develop during my spare time. ;-)

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  • im ceriouse in pushing the gzdoom engine as is ( if not with a littil modifcations ) and just see how much we can get out of it in terms of "in game - video games" idk if the topic intreasts ya PM me with a response...

  • você pode cria uma engine dentro de outra engine?, isso que dizer que é pocivel criar uma engine identica a do crisis e colocar dentro de uma engine mais simples (gzdoom, skultag) ira funcionar?

  • Cara esta exelente parabens.

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