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Quake in Silverlight (with texture mapping)

A full-length demo video of a Microsoft Silverlight port of the famous id Software game Quake. This is work-in-progress with 3D texture mapping (and a nasty visibility bug). More info on http://ww...  
 
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evolutionpr (8 months ago) Show Hide
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I want your sex
kev29uk2000 (1 year ago) Show Hide
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Very, very impressive!!

I'm curious, how the hell are you rendering a rastered, texture mapped output?

It seems to me that the drawing API in Silverlight consists as a bunch of high level objects, like a "Line" or "Polygon" that you add to the DOM tree, and it raises events etc - hardly matching blit performance, even of Java.

Perhaps you have an array of rectangles on screen, one for each pixel? Maybe you render to an off-screen surface and add a new "Image" to the DOM each frame?
reinux (2 weeks ago) Show Hide
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System.Windows.Media.Imaging.W riteableBitmap.
haywoodjblomi (1 year ago) Show Hide
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Nice work, yes. It looks like lighting is disabled / unimplemented. Would Silverlight be able to alpha blend in a low-res shadow map?
JudahGabriel (1 year ago) Show Hide
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Spectacular, especially considering Silverlight doesn't support 3d out of the box. Are you planning on releasing the source for others to learn from?

There just aren't any 3d engines out there for Silverlight; I bet you could make some cash if you offered a commercially supported 3d engine for Silverlight.
FredLeLoup (1 year ago) Show Hide
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This is just amazing! What is the average frame rate? We can't see it clearly on the video.
neopocott (1 year ago) Show Hide
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The average frame rate is 59fps on my computer (i.e the default framerate of SilverLight).
With the video recording, it drops to 50fps.
v780 (1 year ago) Show Hide
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Impressive !
avatarxone (1 year ago) Show Hide
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wow, awesome.
jordanhofker (1 year ago) Show Hide
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Very cool. Nice work!

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