A full-length demo video of a Microsoft Silverlight port of the famous id Software game Quake. This is work-in-progress with 3D texture mapping (and a nasty visibility bug).
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A full-length demo video of a Microsoft Silverlight port of the famous id Software game Quake. This is work-in-progress with 3D texture mapping (and a nasty visibility bug).
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I'm curious, how the hell are you rendering a rastered, texture mapped output?
It seems to me that the drawing API in Silverlight consists as a bunch of high level objects, like a "Line" or "Polygon" that you add to the DOM tree, and it raises events etc - hardly matching blit performance, even of Java.
Perhaps you have an array of rectangles on screen, one for each pixel? Maybe you render to an off-screen surface and add a new "Image" to the DOM each frame?
Spectacular, especially considering Silverlight doesn't support 3d out of the box. Are you planning on releasing the source for others to learn from?
There just aren't any 3d engines out there for Silverlight; I bet you could make some cash if you offered a commercially supported 3d engine for Silverlight.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
I'm curious, how the hell are you rendering a rastered, texture mapped output?
It seems to me that the drawing API in Silverlight consists as a bunch of high level objects, like a "Line" or "Polygon" that you add to the DOM tree, and it raises events etc - hardly matching blit performance, even of Java.
Perhaps you have an array of rectangles on screen, one for each pixel? Maybe you render to an off-screen surface and add a new "Image" to the DOM each frame?
There just aren't any 3d engines out there for Silverlight; I bet you could make some cash if you offered a commercially supported 3d engine for Silverlight.
With the video recording, it drops to 50fps.