Raise your kids and destroy their life or make them millionaires.
The Sims 3 is a strategic life simulation video game, and is the successor of The Sims 2, both in The Sims series, created by Maxis.
The game was released for Windows and Mac OS X in June 2009. The Sims 3 was released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, and Nintendo DS. It will be released for the Wii platform on November 15, 2010.[8][9][10] There is also a Nintendo 3DS version under development, which will be in 3D (although the console itself has not been released yet).[11]
It has also been released for mobile phones, such as those running the iOS, Windows Phone 7, webOS, Android, and Nokia N-Gage platforms.
The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.[12] Critics issued mostly positive reviews. The Sims 3 gained an 86% score from aggregator Metacritic.
The Sims 3 is built upon the same concept as its predecessor. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined goal, and gameplay is open-ended and indefinite.
Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression", which allows all Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing.[14]
The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.
Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, (as of the Late Night expansion pack) and by thirst (vampires only).
On March 19, 2008, EA revealed open world, a new feature, for The Sims 3. Players can explore the world outside their Sims' homes without having to face strenuous loading times. Every house lot is now synchronized with the main neighborhood time. In previous Sims games, the time of day was separate and different for each house lot.
Players can interact with every building and amenity in a city. Although players are unable to see inside of commercial buildings (grocer, bookstore, theater, police office, school, etc.), they are able to enter and retain limited control over their Sims' actions while in these locations. All occupied residential buildings can be entered in the same manner as a Sims' home, provided that they are not empty or too late at night.
There are several skill-dependent abilities, such as advanced social interactions available from high charisma, special songs for guitar players and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Paintings are now more particular to each Sim, based on their traits. Sims can increase their skills by practicing a skill (e.g. playing the guitar, working in the garden, writing a novel, etc.), reading a book about the skill, or taking a class in the skill at a civic building. Sims can begin building their skills as early as their toddler days.[16] While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child.
http://en.wikipedia.org/wiki/The_Sims_3
Wtf this game is way different than the sims for xbox and didn't it come out for pc in like 2006
NFSundrgrnd 3 weeks ago
@NFSundrgrnd the only difference is the integrated expansions
ProtoMario 3 weeks ago
@Protomario im so proud of you, you must be so happy
fandjshow1 2 months ago
@fandjshow1 Nah
ProtoMario 2 months ago
Im a girl and I play games
fandjshow1 2 months ago
@fandjshow1 congrats, I am a boy and I review games.
ProtoMario 2 months ago