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Sketchup car tutorial

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Uploaded by on Mar 7, 2010

car in sketchup

Category:

Howto & Style

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Standard YouTube License

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Uploader Comments (Irmantenis)

  • Ok, I understand what you said about the surface not being flat, but could you, please, tell me how it becomes round as you move the polygons that were selected? Thank you.

  • @r0sit0 in video it looks very tricky but I remember how i make that. Firstly, when I do that headlight base fold I selected it and copy, then used Ctrl+Z undo and pasted that folded headlight part. so thats why that looks so strange.

  • for real this tutorial is not serious, I just improvise and not tried make good model, it just a joke comparison with my other models like bmw or audi concepts.

  • Your modeling skills are awesome. I was wondering if you could, please, let me know how you pushed the flat suface of the car's headlamp inwards, making it round. Did you use a plugin for that? If so, which one?  Thank you very much.

  • @r0sit0 that surface is not totaly flat, if you see it allready have that polygon structure, I just copy that surface before i pushed headlight in and paste when i need headlight glass.

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All Comments (22)

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  • wow is more difficulty

    

  • this is an amazing thing O_O

  • You have 2 people to hit with that beastly car :)

  • none of fucks record the audio explaining how this is done, videos just like one long show off

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